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{{Built-in|Roll|?}} is a [[monadic]] [[scalar function]] which returns random or pseudo-random numbers. The name ''Roll'' comes from the analogy of rolling dice. Each [[scalar]] in the argument must be a positive integer, <source lang=apl inline>n</source>, and Roll chooses one of the first <source lang=apl inline>n</source> [[Index|indices]]. Some dialects allow <source lang=apl inline>n</source> to be zero, in which case Roll chooses a floating-point number between 0 and 1.
{{Built-in|Roll|?}} is a [[monadic]] [[scalar function]] which returns random or pseudo-random numbers. The name ''Roll'' comes from the analogy of rolling dice. Each [[scalar]] in the argument must be a positive integer, <syntaxhighlight lang=apl inline>n</syntaxhighlight>, and Roll chooses one of the first <syntaxhighlight lang=apl inline>n</syntaxhighlight> [[Index|indices]]. Some dialects allow <syntaxhighlight lang=apl inline>n</syntaxhighlight> to be zero, in which case Roll chooses a floating-point number between 0 and 1. Roll shares its [[glyph]] with the other random-result function, [[Deal]].


== Examples ==
== Examples ==


<source lang=apl>
<syntaxhighlight lang=apl>
       ? 4 ⍴ 6                  ⍝ Roll four six-sided dice
       ? 4 ⍴ 6                  ⍝ Roll four six-sided dice
1 4 1 1
1 4 1 1
Line 10: Line 10:
       {⍵[?8⍴≢⍵]} 'Hello'        ⍝ Choose 8 random letters
       {⍵[?8⍴≢⍵]} 'Hello'        ⍝ Choose 8 random letters
eeHHHolo
eeHHHolo
</source>
</syntaxhighlight>
{{Works in|[[Dyalog APL]], [[NARS2000]], [[dzaima/APL]]}}
{{Works in|[[Dyalog APL]], [[NARS2000]], [[dzaima/APL]]}}


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Each [[scalar]] in the argument to Roll must be a positive integer.
Each [[scalar]] in the argument to Roll must be a positive integer.


The result of Roll on each number <source lang=apl inline>n</source> is either
The result of Roll on each number <syntaxhighlight lang=apl inline>n</syntaxhighlight> is either
* One of the elements of <source lang=apl inline>⍳n</source> chosen uniformly at random; or
* One of the elements of <syntaxhighlight lang=apl inline>⍳n</syntaxhighlight> chosen uniformly at random; or
* A real number between 0 and 1 chosen uniformly at random, if <source lang=apl inline>n</source> is 0 and the dialect has this extension.
* A real number between 0 and 1 chosen uniformly at random, if <syntaxhighlight lang=apl inline>n</syntaxhighlight> is 0 and the dialect has this extension.


Because [[Iota]] depends on [[index origin]], Roll depends on index origin unless every number in the argument is 0.
Because [[Iota]] depends on [[index origin]], Roll depends on index origin unless every number in the argument is 0.


The choices made by Roll do not have to be truly random: they may be pseudorandom (generated by a deterministic but difficult to predict algorithm) or taken from the operating system. They way random numbers are generated is controlled by the [[random link]] <source lang=apl inline>⎕RL</source>.
The choices made by Roll do not have to be truly random: they may be pseudorandom (generated by a deterministic but difficult to predict algorithm) or taken from the operating system. They way random numbers are generated is controlled by the [[random link]] <syntaxhighlight lang=apl inline>⎕RL</syntaxhighlight>. Traditionally, APL uses the [[wikipedia:Lehmer random number generator|Lehmer random number generator]], but [[Dyalog APL]] defaults to the allow choosing a different random number generator and defaults to the [[wikipedia:Mersenne Twister|Mersenne Twister]].


== External links ==
== External links ==
Line 35: Line 35:
=== Documentation ===
=== Documentation ===


* [http://help.dyalog.com/latest/index.htm#Language/Primitive%20Functions/Roll.htm Dyalog]
* [https://help.dyalog.com/latest/index.htm#Language/Primitive%20Functions/Roll.htm Dyalog]


* [http://microapl.com/apl_help/ch_020_020_170.htm APLX]
* [http://microapl.com/apl_help/ch_020_020_170.htm APLX]


* [https://www.jsoftware.com/help/dictionary/d640.htm J Dictionary], [https://code.jsoftware.com/wiki/Vocabulary/query J NuVoc]
* [https://www.jsoftware.com/help/dictionary/d640.htm J Dictionary], [https://code.jsoftware.com/wiki/Vocabulary/query J NuVoc]
{{APL built-ins}}
{{APL built-ins}}[[Category:Primitive functions]][[Category:Scalar monadic functions]]

Latest revision as of 22:14, 10 September 2022

?

Roll (?) is a monadic scalar function which returns random or pseudo-random numbers. The name Roll comes from the analogy of rolling dice. Each scalar in the argument must be a positive integer, n, and Roll chooses one of the first n indices. Some dialects allow n to be zero, in which case Roll chooses a floating-point number between 0 and 1. Roll shares its glyph with the other random-result function, Deal.

Examples

      ? 4 ⍴ 6                   ⍝ Roll four six-sided dice
1 4 1 1
      ? 3 2 1 0                 ⍝ The result for 1 is always 1
2 2 1 0.9637543707
      {⍵[?8⍴≢⍵]} 'Hello'        ⍝ Choose 8 random letters
eeHHHolo

Description

Each scalar in the argument to Roll must be a positive integer.

The result of Roll on each number n is either

  • One of the elements of ⍳n chosen uniformly at random; or
  • A real number between 0 and 1 chosen uniformly at random, if n is 0 and the dialect has this extension.

Because Iota depends on index origin, Roll depends on index origin unless every number in the argument is 0.

The choices made by Roll do not have to be truly random: they may be pseudorandom (generated by a deterministic but difficult to predict algorithm) or taken from the operating system. They way random numbers are generated is controlled by the random link ⎕RL. Traditionally, APL uses the Lehmer random number generator, but Dyalog APL defaults to the allow choosing a different random number generator and defaults to the Mersenne Twister.

External links

Lessons

Documentation

APL built-ins [edit]
Primitives (Timeline) Functions
Scalar
Monadic ConjugateNegateSignumReciprocalMagnitudeExponentialNatural LogarithmFloorCeilingFactorialNotPi TimesRollTypeImaginarySquare RootRound
Dyadic AddSubtractTimesDivideResiduePowerLogarithmMinimumMaximumBinomialComparison functionsBoolean functions (And, Or, Nand, Nor) ∙ GCDLCMCircularComplexRoot
Non-Scalar
Structural ShapeReshapeTallyDepthRavelEnlistTableCatenateReverseRotateTransposeRazeMixSplitEncloseNestCut (K)PairLinkPartitioned EnclosePartition
Selection FirstPickTakeDropUniqueIdentityStopSelectReplicateExpandSet functions (IntersectionUnionWithout) ∙ Bracket indexingIndexCartesian ProductSort
Selector Index generatorGradeIndex OfInterval IndexIndicesDealPrefix and suffix vectors
Computational MatchNot MatchMembershipFindNub SieveEncodeDecodeMatrix InverseMatrix DivideFormatExecuteMaterialiseRange
Operators Monadic EachCommuteConstantReplicateExpandReduceWindowed ReduceScanOuter ProductKeyI-BeamSpawnFunction axisIdentity (Null, Ident)
Dyadic BindCompositions (Compose, Reverse Compose, Beside, Withe, Atop, Over) ∙ Inner ProductDeterminantPowerAtUnderRankDepthVariantStencilCutDirect definition (operator)Identity (Lev, Dex)
Quad names Index originComparison toleranceMigration levelAtomic vector