Uiua: Difference between revisions

Jump to navigation Jump to search
6,417 bytes added ,  14 April
→‎Function with unique glyph: Cut Cross, since it's been removed
(→‎Function with unique glyph: Cut Cross, since it's been removed)
 
(15 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Infobox array language
{{Infobox array language
| logo                    = [[File:Uiua logo.png]]
| logo                    = [[File:Uiua logo.png]]
| array model              = [[flat array model|flat]] with box-like niladic functions
| array model              = [[flat array model|flat]] with [[boxes]]
| index origin            = 0
| index origin            = 0
| function styles          = stack-based [[tacit]]
| function styles          = stack-based [[tacit]]
Line 8: Line 8:
| released                = 2023
| released                = 2023
| developer                = Kai Schmidt
| developer                = Kai Schmidt
| latest release version  = 2024 (unversioned)
| latest release version  = 0.8.0 / 2024
| implementation languages = [[wikipedia:Rust (programming language)|Rust]]
| implementation languages = [[Wikipedia:Rust (programming language)|Rust]]
| source                  = [https://github.com/uiua-lang/uiua GitHub]
| source                  = [https://github.com/uiua-lang/uiua GitHub]
| platforms                = native, in-browser
| platforms                = native, in-browser
Line 16: Line 16:
| file ext                = .ua
| file ext                = .ua
| documentation            = [https://www.uiua.org/docs Documentation]
| documentation            = [https://www.uiua.org/docs Documentation]
| influenced by            = [[wikipedia:Forth (programming language)|Forth]], [[BQN]]
| influenced by            = [[wikipedia:Forth (programming language)|Forth]], [[BQN]], [[J]]
| run online              = [https://www.uiua.org/pad Pad]
| run online              = [https://www.uiua.org/pad Pad]
}}
}}


'''Uiua''' is a stack-based array language designed by Kai Schmidt using [[glyph]]s inspired mainly by [[BQN]].
'''Uiua''' is a stack-based array language emphasizing [[tacit]] programming, designed by Kai Schmidt. Initially influenced strongly by [[BQN]], Uiua has added original stack-based features and [[glyphs]] and moved to the [[Array model#boxes|boxed array model]] of [[SHARP APL]] and [[J]]. It also makes functions second-class rather than first-class to facilitate features that depend on the number of arguments functions take.


== Overview ==
== Overview ==
Uiua uses concatenative evaluation (a [[wikipedia:context-free grammar|context-free grammar]]) with a right-to-left ordering as in [[wikipedia:Polish notation|Polish notation]]. The language supports [[tacit programming]] using stack manipulation [[primitive]]s, and all complex functions must be defined this way as there is no explicit function form that allows local variables. [[Function]]s have a fixed number of input and output values, meaning the overloading of [[ambivalent function]]s is removed. Because of this, Uiua often splits APL primitives into two functions. Its primitives use [[Unicode]] glyphs including many not found in other languages. To avoid [[Typing glyphs|the need]] for a keyboard layout containing these, each primitive can also be spelled using a name that consists of lowercase letters (user-defined names must have at least one uppercase letter). By default, the language formats source files when run to convert these names into the corresponding glyphs.
Uiua uses concatenative evaluation (a [[wikipedia:context-free grammar|context-free grammar]]) with a right-to-left ordering as in [[Wikipedia: Polish notation|Polish notation]]. The language supports [[tacit programming]] using stack manipulation [[primitive]]s, and all complex functions must be defined this way as there is no explicit function form that allows local variables. [[Function]]s have a fixed number of input and output values, meaning the overloading of [[ambivalent function]]s is removed. Because of this, Uiua often splits APL primitives into two functions. Its primitives use [[Unicode]] glyphs including many not found in other languages. To avoid [[typing glyphs]] necessitating a keyboard layout containing these, each primitive can also be spelled using a name that consists of lowercase letters (user-defined names must have at least one uppercase letter). By default, the language formats source files when run to convert these names into the corresponding glyphs.


Like the [[SHARP APL]] family, [[Array_model#Flat_array_theory|arrays are flat]] with a homogeneous [[type]]; however, functions in Uiua are first-class values, and instead of [[boxes]], [[niladic]] constant-valued functions are used to provide [[Nested array|array nesting]].
Like the [[SHARP APL]] family, Uiua supports only [[Array_model#Flat_array_theory|flat arrays]] with a homogeneous [[type]], and has a dedicated [[box]] type for [[Nested array|array nesting]]. However, arithmetic is [[pervasion|pervasive]] as in the nested array model. Arithmetic also follows [[leading axis agreement]], extended so that a length-1 axis is matched with an axis of any length by replicating along it (like the broadcasting system of [[wikipedia:Julia (programming language)|Julia]] and [[wikipedia:NumPy|NumPy]]). It supports [[character arithmetic]] as in [[BQN]], as well as other primitives characteristic of BQN such as [[structural Under]], [[Classify]], and a [[Transpose]] that rotates the axes of its argument by one.
 
Uiua was [[Array Cast#uiua|featured on Array Cast]] in 2023.


== Primitives ==
== Primitives ==
=== Function ===
=== Function with unique glyph ===
In the web version of Uiua, we can type in the name of the function or a part of it and when run, the interpreter will format the name to Unicode Symbol, so that we don't need use of non-ASCII keyboards.
In the web version of Uiua, we can type in the name of the function or a part of it and when run, the interpreter will format the name to Unicode Symbol, so that we don't need use of non-ASCII keyboards.
All table below are base on the [[Uiua]] 0.8.0 Version.
 
Tables below are based on Uiua version 0.8.0, with since-removed primitives taken out.
 
==== Stack ====
==== Stack ====
Work with the stack
Work with the stack
Line 150: Line 150:
| <code>♭</code> || [[Deshape]] || Make an array 1-dimensional
| <code>♭</code> || [[Deshape]] || Make an array 1-dimensional
|-
|-
| <code>¤</code> || [[Fix]] || Add a length-1 axis to an array
| <code>¤</code> || [[Promote|Fix]] || Add a length-1 axis to an array
|-
|-
| <code>⋯</code> || [[Encode|Bits]] || Encode an array as bits (LSB-first)
| <code>⋯</code> || [[Encode|Bits]] || Encode an array as bits (LSB-first)
Line 168: Line 168:
| <code>◰</code> || [[Nub Sieve|Unique]] || Get a mask of first occurrences of items in an array
| <code>◰</code> || [[Nub Sieve|Unique]] || Get a mask of first occurrences of items in an array
|-
|-
| <code>□</code> || [[Box]] || Turn an array into a box ([https://www.uiua.org/docs/box documentation])
| <code>□</code> || [[Box]] || Turn an array into a box
This is Uiua's primary way to create nested or mixed-type arrays.
Normally, arrays can only be created if their rows have the same shape and type.
⬚ fill can help you with the shape part, but it is not always wanted, and it can't help with the type part.
You can go to ([https://www.uiua.org/docs/box To See more information about the <code>□ box</code> function])
|-
|-
|}
|}
Line 207: Line 211:
|-
|-
| <code>⊗</code> || [[Index Of|Indexof]] || Find the first index of each row of one array in another
| <code>⊗</code> || [[Index Of|Indexof]] || Find the first index of each row of one array in another
|}
==== Iterating Modifiers ====
Iterate and apply a function to an array or arrays
{| class="wikitable"
|+ Table of Iterating Modifiers in Uiua
! Glyph !! Name !! Type !! Definition
|-
| <code>∵</code> || [[Each]] || Monadic modifier || Apply a function to each element of an array or arrays.
This is the element-wise version of <code>≡ rows.</code>
|-
| <code>≡</code> || Rows || Monadic modifier ||Apply a function to each row of an array or arrays.
This is the row-wise version of <code>∵ each.</code>
|-
| <code>⊞</code> || Table || Monadic 2-argument modifier || Apply a function to each combination of rows of two arrays.
This is often what you want instead of <code>∵ each.</code>
|-
| <code>⍥</code> || [[Repeat]] || Monadic modifier || Repeat a function a number of times
|-
| <code>⍢</code> || [[Do]] || Dyadic modifier || Repeat a function while a condition holds
|}
==== Aggregating Modifiers ====
Apply a function to aggregate an array
{| class="wikitable"
|+ Table of Aggregating Modifiers in Uiua
! Glyph !! Name !! Definition
|-
| <code>/</code> || [[Reduce]] || Apply a reducing function to an array.
For reducing with an initial value, see <code>∧ fold</code>
|-
| <code>∧</code> || Fold || Apply a function to aggregate arrays.
|-
| <code>\</code> || [[Scan]] || Reduce, but keep intermediate values
|-
| <code>⊕</code> || [[Group (BQN)|Group]] || Group elements of an array into buckets by index
Takes a function and two arrays.
The arrays must be the same <code>⧻ length.</code>
The first array must be rank <code>1</code> and contain integers.
Rows in the second array will be grouped into buckets by the indices in the first array.
Keys <code><0</code> will be omitted.
The function then processes each group in order. The result depends on what the function is.
If the function takes 0 or 1 arguments, then <code>⊕ group</code> behaves like <code>≡ rows.</code> This is called iterating <code>⊕ group.</code>
Expects as many arguments as its function takes.
The function must take at least 1 more argument than it returns outputs.
Arguments that are lower on the stack that will be used as accumulators.
Arguments that are higher on the stack will be iterated over.
The function will be repeatdely called with the rows of the iterated arrays followed by the accumulators.
On each iteration, the returned values will be used as the new accumulators.
|-
| <code>⊜</code> || [[Partition]] || Group sequential sections of an array
The most common use of <code>⊜ partition</code> is to split an array by a delimiter.
Takes a function and two arrays.
The arrays must be the same <code>⧻ length.</code>
The first array must be rank <code>1</code> and contain integers.
Consecutive rows in the second array that line up with groups of the same key in the first array will be grouped together.
Keys <code>≤0</code> will be omitted.
The function then processes each group in order. The result depends on what the function is.
If the function takes 0 or 1 arguments, then <code>⊜ partition</code> behaves like <code>≡ rows</code>. This is called iterating <code>⊜ partition.</code>
|}
==== Inversion Modifiers ====
Work with the inverses of functions
{| class="wikitable"
|+ Table of Iterating Modifiers in Uiua
! Glyph !! Name !! Type !! Definition
|-
| <code>°</code> || [[Un]] || Monadic modifier || Invert the behavior of a function
Most functions are not invertible.
|-
| <code>⍜</code> || [[Under]] || Dyadic modifier || Apply a function under another
This is a more powerful version of <code>° un.</code>
Conceptually, <code>⍜ under</code> transforms a value, modifies it, then reverses the transformation.
<code>⍜ under</code> takes 2 functions <code>f</code> and <code>g</code> and another argument <code>x</code>.
It applies <code>f</code> to <code>x</code>, then applies <code>g</code> to the result.
It then applies the inverse of <code>f</code> to the result of <code>g</code>.
Any function that can be <code>° un</code>ed can be used with <code>⍜ under</code>.
Some functions that can't be <code>° un</code>ed can still be used with <code>⍜ under</code>.
You can go to ([https://www.uiua.org/docs/under To See more information about the <code>⍜ under</code> function])
|}
==== 🌎 Planet 🪐 ====
Advanced stack manipulation
{| class="wikitable"
|+ Table of Iterating Modifiers in Uiua
! Glyph !! Name !! Type !! Definition
|-
| <code>∘</code> || [[Identity]] || Monadic function || Do nothing with one value
|-
| <code>⋅</code> || Gap || Monadic modifier || Discard the top stack value then call a function
|-
| <code>⊙</code> || Dip || Monadic modifier || Temporarily pop the top value off the stack and call a function
|-
| <code>∩</code> || Both || Monadic 2-argument modifier || Call a function on two sets of values
For monadic functions, <code>∩ both</code> calls its function on each of the top 2 values on the stack.
|-
| <code>⊃</code> || [[Fork]] || Dyadic modifier || Call two functions on the same values
<code>⊃ fork</code> is one of the most important functions for working with the stack.
|-
| <code>⊓</code> || Bracket || Dyadic modifier || Call two functions on two distinct sets of values
|}
|}


== External links ==
== External links ==
* [https://concatenative.org/wiki/view/Uiua Uiua] on the concatenative language wiki
* [https://concatenative.org/wiki/view/Uiua Uiua] on the concatenative language wiki
* [https://www.arraycast.com/episodes/episode63-uiua Uiua, a Stack based Array language] on the [[Array Cast]]
* [https://www.uiua.org/docs Doc] for the Documentation
* [https://www.uiua.org/docs Doc] for the Documentation
* [https://www.uiua.org Interpreter] for the interpreter
* [https://www.uiua.org Interpreter] for the interpreter

Navigation menu