APL Wiki logo: Difference between revisions

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Miraheze>Adám Brudzewsky
Miraheze>Marshall
(Links and some editing)
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[[File:APL Wiki Touch Square.png|thumb|right|APL Wiki logo]]
[[File:APL Wiki Touch Square.png|thumb|right|APL Wiki logo]]


The APL Wiki logo can be seen as the following numeric matrix, where each number indicates the circle size. This page will explain, step-by-step, an expression<ref>[https://codegolf.stackexchange.com/users/78410/bubbler "Bubbler"], message [https://chat.stackexchange.com/transcript/message/52389201#52389201 "52389201"] in ''The Nineteenth Byte'' chat room. Stack Exchange network, 2019-10-31 23:57</ref> for this matrix — an expression which demonstrates quite a few APL features:
The APL Wiki logo can be seen as the following [[numeric]] [[matrix]], where each number indicates the circle size. This page will explain, step-by-step, an expression<ref>[https://codegolf.stackexchange.com/users/78410/bubbler "Bubbler"], message [https://chat.stackexchange.com/transcript/message/52389201#52389201 "52389201"] in ''The Nineteenth Byte'' chat room. Stack Exchange network, 2019-10-31 23:57</ref> for this matrix — an expression which demonstrates quite a few APL features:
<source lang=apl>
<source lang=apl>
       ⎕IO←0
       ⎕IO←0
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</source>
</source>


We will follow APL's evaluation from right to left.
We will follow APL's evaluation from [[Evaluation order|right to left]].


== Counting ==
== Counting ==
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=== Generating indices ===
=== Generating indices ===
The <source lang=apl inline>⍳</source> function takes a number ''N'' and [[index generator|generates indices]] until is has made ''N'' indices. Since we set <source lang=apl inline>⎕IO</source> to 0, we count from 0 until right before ''N'':
The <source lang=apl inline>⍳</source> function takes a number ''N'' and [[index generator|generates indices]] until is has made ''N'' [[Index|indices]]. Since we set <source lang=apl inline>⎕IO</source> to 0, we count from 0 until right before ''N'':


<source lang=apl>
<source lang=apl>
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== How many subsets? ==
== How many subsets? ==


Consider a bag with four distinct items. If you stick your hand into the bag and pick two items out, how many different possibilities are there  for which pair you get out? <math>\{(0,1), (0,2), (0,3), (1,2), (1,3), (2,3)\}</math>. APL can tell you this with the <source lang=apl inline>!</source> function:
Consider a bag with four distinct items. If you stick your hand into the bag and pick two items out, how many different possibilities are there  for which pair you get out? <math>\{(0,1), (0,2), (0,3), (1,2), (1,3), (2,3)\}</math>. APL can tell you this with the [[Binomial]] (<source lang=apl inline>!</source>) function:
<source lang=apl>
<source lang=apl>
       2!4
       2!4
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</source>
</source>


Notice how APL uses traditional mathematical symbols in a generalised way. The traditional post-fix (after its argument) symbol <math>!</math> is used with a syntax similar to how you'd normally use <math>+</math> or <math>×</math>. In fact, all APL functions can be used infix, like <math>a-b</math> or prefix, like <math>-b</math>.
Notice how APL uses traditional mathematical symbols in a generalised way. The traditional post-fix (after its argument) symbol <math>!</math> is used with a syntax similar to how you'd normally use <math>+</math> or <math>×</math>. In fact, all APL functions can be used [[Dyad|infix]], like <math>a-b</math> or [[Monad|prefix]], like <math>-b</math>.


Anyway, how many sets of four could you pick? Obviously, only one; all the items:
Anyway, how many sets of four could you pick? Obviously, only one; all the items:
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</source>
</source>
=== Automatic mapping ===
=== Automatic mapping ===
A really nice feature of APL is its array-orientation. For computations which are defined on single elements, [[wikipedia:map (higher-order function)|map]]ping is implicit:
A really nice feature of APL is its array-orientation. For computations which are defined on single elements ([[scalar functions]]), [[wikipedia:map (higher-order function)|map]]ping is implicit:
<source lang=apl>
<source lang=apl>
       0 1 2 3 4!4
       0 1 2 3 4!4
1 4 6 4 1
1 4 6 4 1
</source>
</source>
(What's up with picking zero out of four items? Since all empty hands are equal, there is exactly one such set — the empty set.)
(What's up with picking zero out of four items? Since all [[empty]] hands are equal, there is exactly one such set — the empty set.)


== Order of evaluation ==
== Order of evaluation ==
We want to generate the indices using <source lang=apl inline>⍳</source>…
We want to generate the indices using [[Iota]] (<source lang=apl inline>⍳</source>)
<source lang=apl>      ⍳5!4
<source lang=apl>      ⍳5!4


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== Swapping arguments ==
== Swapping arguments ==
If the arguments of <source lang=apl inline>!</source> were swapped, we didn't need that parenthesis. Enter the [[operator]] (higher-order function) [[swap]] (<source lang=apl inline>⍨</source>) which takes a [[dyadic]] function on its left and creates a new [[derived function]] which is identical to the original, but has swapped arguments:
If the arguments of <source lang=apl inline>!</source> were swapped, we wouldn't need that parenthesis. Enter the [[operator]] (higher-order function) [[swap]] (<source lang=apl inline>⍨</source>) which takes a [[dyadic]] function on its left and creates a new [[derived function]] which is identical to the original, but has swapped arguments:
<source lang=apl>
<source lang=apl>
       4!⍨⍳5
       4!⍨⍳5
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0.5 2 3 2 0.5
0.5 2 3 2 0.5
</source>
</source>
Notice how we were dealing with integers until now, but then we multiply by a float (non-integer). In APL, you don't need to worry about numeric data type conversions. All numeric types get automatically promoted and demoted as needed. APL will usually use the most compact internal representation.
Notice how we were dealing with integers until now, but then we [[multiply]] by a float (non-integer). In APL, you don't need to worry about numeric data type conversions. All numeric types get automatically promoted and demoted as needed. APL implementations will usually use the most compact internal representation.
=== Traditional mathematical symbols ===
=== Traditional mathematical symbols ===
Also notice that we use a proper multiplication symbol, <math>×</math>, for multiplication. If traditional mathematics has a symbol for a concept APL includes then APL will use that symbol. Another example is <math>÷</math> for division.
Also notice that we use a proper multiplication symbol, <math>×</math>, for multiplication. If traditional mathematics has a symbol for a concept APL includes then APL will use that symbol. Another example is <math>÷</math> for [[division]].


== Tables ==
== Tables ==
Remember the multiplication table from school?
Remember the multiplication table from school?
Let's pause for a moment by giving our numbers a name:
<source lang=apl>
<source lang=apl>
       1 2 3 4 5∘.×1 2 3 4 5
       1 2 3 4 5∘.×1 2 3 4 5
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5 10 15 20 25
5 10 15 20 25
</source>
</source>
In fact, any function will do:
Any function can be made into a table with the [[Outer Product]]:
<source lang=apl>
<source lang=apl>
       1 2 3 4 5∘.+1 2 3 4 5
       1 2 3 4 5∘.+1 2 3 4 5
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</source>
</source>
=== Using an argument twice ===
=== Using an argument twice ===
It gets tedious to type the same argument twice. Enter the [[self]]ie operator which shares its symbol with the above-mentioned [[swap]] operator. There's no ambiguity here. ''Swap'' swaps the two arguments, while ''selfie'' uses a single argument twice:
It gets tedious to type the same argument twice. Enter the [[self]]ie operator which shares its [[Glyph|symbol]] with the above-mentioned [[swap]] operator. There's no ambiguity here. ''Swap'' swaps the two arguments, while ''selfie'' uses a single argument twice:
<source lang=apl>
<source lang=apl>
       ∘.+⍨1 2 3 4 5
       ∘.+⍨1 2 3 4 5
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</source>
</source>
== Rounding ==
== Rounding ==
The last step is to round these numbers down. Traditional mathematics writes ''floor'' as <math>⌊x⌋</math> but APL is regular, so no function is denoted by two separated symbols. If the function takes a single argument, then the symbol will be on the left, so we write floor as <source lang=apl inline>⌊x</source>:
The last step is to round these numbers down. Traditional mathematics writes ''floor'' as <math>⌊x⌋</math> but APL is regular, so no function is denoted by two separated symbols. If the function takes a single argument, then the symbol will be on the left, so we write [[floor]] as <source lang=apl inline>⌊x</source>:
<source lang=apl>
<source lang=apl>
       ⌊∘.+⍨.5×4!⍨⍳5
       ⌊∘.+⍨.5×4!⍨⍳5

Revision as of 10:00, 5 November 2019

APL Wiki logo

The APL Wiki logo can be seen as the following numeric matrix, where each number indicates the circle size. This page will explain, step-by-step, an expression[1] for this matrix — an expression which demonstrates quite a few APL features:

      ⎕IO←0
      ⌊∘.+⍨.5×4!⍨⍳5
1 2 3 2 1
2 4 5 4 2
3 5 6 5 3
2 4 5 4 2
1 2 3 2 1

We will follow APL's evaluation from right to left.

Counting

From 1 or from 0?

A computer console:

Whether to count from 0 or from 1 is an old disagreement among programmers. Many APLs let you choose whichever convention you want, but they tend to use 1 by default. To switch convention, we set the variable ⎕IO:

      ⎕IO←0

By the way, IO stands for Index Origin.

We can already now observe a couple of APL's characteristics…

No reserved words

The name ⎕IO begins with the special Quad character (a stylised console) which symbolises the computer system itself. APL has no reserved words. Rather, all built-in constants, variables, functions and operators have the prefix indicating that they are part of the system. Because of this, we call them quad names.

Assignments

  • Assignment is not done with = like in many other programming languages, but rather with which also indicates the direction of the assignment: Whatever is on the right gets put into the name on the left.

Generating indices

The function takes a number N and generates indices until is has made N indices. Since we set ⎕IO to 0, we count from 0 until right before N:

      ⍳5
0 1 2 3 4

How many subsets?

Consider a bag with four distinct items. If you stick your hand into the bag and pick two items out, how many different possibilities are there for which pair you get out? . APL can tell you this with the Binomial (!) function:

      2!4
6

Notice how APL uses traditional mathematical symbols in a generalised way. The traditional post-fix (after its argument) symbol is used with a syntax similar to how you'd normally use or Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle ×} . In fact, all APL functions can be used infix, like or prefix, like .

Anyway, how many sets of four could you pick? Obviously, only one; all the items:

      4!4
1

Automatic mapping

A really nice feature of APL is its array-orientation. For computations which are defined on single elements (scalar functions), mapping is implicit:

      0 1 2 3 4!4
1 4 6 4 1

(What's up with picking zero out of four items? Since all empty hands are equal, there is exactly one such set — the empty set.)

Order of evaluation

We want to generate the indices using Iota ()…

      ⍳5!4


That didn't work! This is because APL dispenses with traditional mathematics' confusing and inconsistent precedence order[2], replacing it with a simple right-to-left rule:

      (⍳5)!4
1 4 6 4 1

Swapping arguments

If the arguments of ! were swapped, we wouldn't need that parenthesis. Enter the operator (higher-order function) swap () which takes a dyadic function on its left and creates a new derived function which is identical to the original, but has swapped arguments:

      4!⍨⍳5
1 4 6 4 1

A number is a number

The next step is to halve everything:

      .5×4!⍨⍳5
0.5 2 3 2 0.5

Notice how we were dealing with integers until now, but then we multiply by a float (non-integer). In APL, you don't need to worry about numeric data type conversions. All numeric types get automatically promoted and demoted as needed. APL implementations will usually use the most compact internal representation.

Traditional mathematical symbols

Also notice that we use a proper multiplication symbol, Failed to parse (syntax error): {\displaystyle ×} , for multiplication. If traditional mathematics has a symbol for a concept APL includes then APL will use that symbol. Another example is Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle ÷} for division.

Tables

Remember the multiplication table from school?

      1 2 3 4 5∘.×1 2 3 4 5
1  2  3  4  5
2  4  6  8 10
3  6  9 12 15
4  8 12 16 20
5 10 15 20 25

Any function can be made into a table with the Outer Product:

      1 2 3 4 5∘.+1 2 3 4 5
2 3 4 5  6
3 4 5 6  7
4 5 6 7  8
5 6 7 8  9
6 7 8 9 10

Using an argument twice

It gets tedious to type the same argument twice. Enter the selfie operator which shares its symbol with the above-mentioned swap operator. There's no ambiguity here. Swap swaps the two arguments, while selfie uses a single argument twice:

      ∘.+⍨1 2 3 4 5
2 3 4 5  6
3 4 5 6  7
4 5 6 7  8
5 6 7 8  9
6 7 8 9 10

We'll use this in our logo expression:

      ∘.+⍨.5×4!⍨⍳5
1   2.5 3.5 2.5 1  
2.5 4   5   4   2.5
3.5 5   6   5   3.5
2.5 4   5   4   2.5
1   2.5 3.5 2.5 1

Rounding

The last step is to round these numbers down. Traditional mathematics writes floor as Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle ⌊x⌋} but APL is regular, so no function is denoted by two separated symbols. If the function takes a single argument, then the symbol will be on the left, so we write floor as ⌊x:

      ⌊∘.+⍨.5×4!⍨⍳5
1 2 3 2 1
2 4 5 4 2
3 5 6 5 3
2 4 5 4 2
1 2 3 2 1

And there it is!

References

  1. "Bubbler", message "52389201" in The Nineteenth Byte chat room. Stack Exchange network, 2019-10-31 23:57
  2. K.E. Iverson, Appendix A: Conventions Governing Order of Evaluation, Elementary Functions: An Algorithmic Treatment). Science Research Associates, 1966