Roll: Difference between revisions
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{{Primitive|?|Roll}} is a [[monadic]] [[scalar function]] which returns random or pseudo-random numbers. Each [[scalar]] in the argument must be a non-negative integer. If it is a positive number <source | {{Primitive|?|Roll}} is a [[monadic]] [[scalar function]] which returns random or pseudo-random numbers. Each [[scalar]] in the argument must be a non-negative integer. If it is a positive number <source lang=apl inline>n</source>, then Roll chooses one of the first <source lang=apl inline>n</source> [[Index|indices]], and if it is zero, then Roll chooses a floating-point number between 0 and 1. | ||
== Examples == | == Examples == |
Revision as of 19:31, 29 October 2019
Template:Primitive is a monadic scalar function which returns random or pseudo-random numbers. Each scalar in the argument must be a non-negative integer. If it is a positive number n
, then Roll chooses one of the first n
indices, and if it is zero, then Roll chooses a floating-point number between 0 and 1.
Examples
? 4 ⍴ 6 ⍝ Roll four six-sided dice 1 4 1 1 ? 3 2 1 0 ⍝ The result for 1 is always 1 2 2 1 0.9637543707 {⍵[?8⍴≢⍵]} 'Hello' ⍝ Choose 8 random letters eeHHHolo
Description
Each scalar in the argument to Roll must be a non-negative integer.
The result of Roll on each number n
is either
- A real number chosen uniformly at random from between 0 and 1, if n is 0; or
- One of the elements of
⍳n
chosen uniformly at random, otherwise.
Because Iota depends on index origin, Roll depends on index origin unless every number in the argument is 0.
The choices made by Roll do not have to be truly random: they may be pseudorandom (generated by a deterministic but difficult to predict algorithm) or taken from the operating system. They way random numbers are generated is controlled by the random link ⎕RL
.
External links
Lessons
Documentation
J Dictionary, NuVoc