# Difference between revisions of "Advanced examples"

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This page contains a listing of more involved examples that show APL in action. While they are fully explained, a basic grasp of APL will greatly help you understand them. If these examples are too complex for you, have a look at our [[simple examples]]. | This page contains a listing of more involved examples that show APL in action. While they are fully explained, a basic grasp of APL will greatly help you understand them. If these examples are too complex for you, have a look at our [[simple examples]]. | ||

− | * [[APL Wiki logo]] | + | * [[Quine]] — an expression giving itself |

+ | |||

+ | * [[APL Wiki logo]] — creating and rendering SVG code | ||

* [[Convex Hull]] — solving a problem that frequently appears in pattern recognition, image processing, statistics and geographic information systems | * [[Convex Hull]] — solving a problem that frequently appears in pattern recognition, image processing, statistics and geographic information systems | ||

− | * [[Conway's Game of Life]] — implementing a cellular automaton | + | * [[John Scholes' Conway's Game of Life]] — implementing a cellular automaton |

* [[Ranking poker hands]] — so they can be compared and ordered with normal APL functions | * [[Ranking poker hands]] — so they can be compared and ordered with normal APL functions | ||

− | {{APL | + | {{APL development}} |

− | [[Category: Lists]] | + | [[Category:Examples]][[Category: Lists]] |

## Latest revision as of 17:28, 13 August 2020

This page contains a listing of more involved examples that show APL in action. While they are fully explained, a basic grasp of APL will greatly help you understand them. If these examples are too complex for you, have a look at our simple examples.

- Quine — an expression giving itself

- APL Wiki logo — creating and rendering SVG code

- Convex Hull — solving a problem that frequently appears in pattern recognition, image processing, statistics and geographic information systems

- John Scholes' Conway's Game of Life — implementing a cellular automaton

- Ranking poker hands — so they can be compared and ordered with normal APL functions

APL development [edit]
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Interface | Session ∙ Typing glyphs (on Linux) ∙ Fonts ∙ Text editors |

Publications | Introductions ∙ Learning resources ∙ Simple examples ∙ Advanced examples ∙ Mnemonics ∙ Standards ∙ A Dictionary of APL ∙ Case studies ∙ Documentation suites ∙ Books ∙ Papers ∙ Videos ∙ Periodicals ∙ Terminology (German) ∙ Neural networks |

Sharing code | Backwards compatibility ∙ APLcart ∙ APLTree ∙ APL-Cation ∙ Dfns workspace ∙ Tatin |

Vendors | APL2000 ∙ Dyalog ∙ GNU APL community ∙ IBM ∙ IPSA ∙ STSC |