Revision as of 22:30, 2 November 2019 by Miraheze>Adám Brudzewsky
Roll (?
) is a monadic scalar function which returns random or pseudo-random numbers. The name Roll comes from the analogy of rolling dice. Each scalar in the argument must be a positive integer, n
, and Roll chooses one of the first n
indices. Some dialects allow n
to be zero, in which case Roll chooses a floating-point number between 0 and 1.
Examples
? 4 ⍴ 6 ⍝ Roll four six-sided dice
1 4 1 1
? 3 2 1 0 ⍝ The result for 1 is always 1
2 2 1 0.9637543707
{⍵[?8⍴≢⍵]} 'Hello' ⍝ Choose 8 random letters
eeHHHolo
Description
Each scalar in the argument to Roll must be a positive integer.
The result of Roll on each number n
is either
- One of the elements of
⍳n
chosen uniformly at random; or
- A real number between 0 and 1 chosen uniformly at random, if
n
is 0 and the dialect has this extension.
Because Iota depends on index origin, Roll depends on index origin unless every number in the argument is 0.
The choices made by Roll do not have to be truly random: they may be pseudorandom (generated by a deterministic but difficult to predict algorithm) or taken from the operating system. They way random numbers are generated is controlled by the random link ⎕RL
.
External links
Lessons
Documentation
APL built-ins [edit]
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Primitives (Timeline) |
Functions
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Scalar
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Monadic
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Conjugate ∙ Negate ∙ Signum ∙ Reciprocal ∙ Magnitude ∙ Exponential ∙ Natural Logarithm ∙ Floor ∙ Ceiling ∙ Factorial ∙ Not ∙ Pi Times ∙ Roll ∙ Type ∙ Imaginary ∙ Square Root ∙ Round
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Dyadic
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Add ∙ Subtract ∙ Times ∙ Divide ∙ Residue ∙ Power ∙ Logarithm ∙ Minimum ∙ Maximum ∙ Binomial ∙ Comparison functions ∙ Boolean functions (And, Or, Nand, Nor) ∙ GCD ∙ LCM ∙ Circular ∙ Complex ∙ Root
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Non-Scalar
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Structural
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Shape ∙ Reshape ∙ Tally ∙ Depth ∙ Ravel ∙ Enlist ∙ Table ∙ Catenate ∙ Reverse ∙ Rotate ∙ Transpose ∙ Raze ∙ Mix ∙ Split ∙ Enclose ∙ Nest ∙ Cut (K) ∙ Pair ∙ Link ∙ Partitioned Enclose ∙ Partition
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Selection
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First ∙ Pick ∙ Take ∙ Drop ∙ Unique ∙ Identity ∙ Stop ∙ Select ∙ Replicate ∙ Expand ∙ Set functions (Intersection ∙ Union ∙ Without) ∙ Bracket indexing ∙ Index ∙ Cartesian Product ∙ Sort
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Selector
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Index generator ∙ Grade ∙ Index Of ∙ Interval Index ∙ Indices ∙ Deal ∙ Prefix and suffix vectors
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Computational
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Match ∙ Not Match ∙ Membership ∙ Find ∙ Nub Sieve ∙ Encode ∙ Decode ∙ Matrix Inverse ∙ Matrix Divide ∙ Format ∙ Execute ∙ Materialise ∙ Range
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Operators |
Monadic
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Each ∙ Commute ∙ Constant ∙ Replicate ∙ Expand ∙ Reduce ∙ Windowed Reduce ∙ Scan ∙ Outer Product ∙ Key ∙ I-Beam ∙ Spawn ∙ Function axis ∙ Identity (Null, Ident)
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Dyadic
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Bind ∙ Compositions (Compose, Reverse Compose, Beside, Withe, Atop, Over) ∙ Inner Product ∙ Determinant ∙ Power ∙ At ∙ Under ∙ Rank ∙ Depth ∙ Variant ∙ Stencil ∙ Cut ∙ Direct definition (operator) ∙ Identity (Lev, Dex)
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Quad names
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Index origin ∙ Comparison tolerance ∙ Migration level ∙ Atomic vector
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